A game programmer is a game engineer, programmer, or computer scientist who primarily develops codebases for video games or related
software, such as game development tools. Game programming has many specialized disciplines, all of which fall under the umbrella term of
"game programmer".
Today making games are easy as compared to decades ago. Now to become game programmer or developer is easy and no specific graduation or pre-skill set required. There are many
tools which automate the games u want to develop or in today’s day now game engines like Unreal, Unity, and Cryengine has changed the way the games are made. Even making crossplatform
games are easier and less time consuming.
A prototype is an early sample, model, or release of a product built to test a concept or process or to act as a thing to be replicated or learned from.
It is a term used in a variety of contexts, including semantics, design, electronics, and software programming.
Creating a Concept Sketch is the first step toward turning your idea into reality is getting it down on paper. The concept of prototype psychology is closely related to schema in psychology.
Linguistically, the word “prototype” is used for something original — an original form of something that serves as a standard. Prototypes are influenced by many factors including one's language,
social background, and cultural background.
Prototypes are generally used to test an idea in an existing system or before a real system is established. The goal of the prototype is to prove whether the game that will also be in the final will work together as expected.